Over the past 4 years I have been on the look out for some programming books for the retro machines, computers and the original classic consoles from the early 1980’s when I stumbled across an author named Oscar Toledo G. who had written a book on who to program the Intellivision.
Oscar followed this book up with another more advanced programming book on the same platform which took development for this classic console to another level. This was then followed up by a couple of fantastic books for the x86 (PC) and how to write boot sector games in 512 bytes.
Recently Oscar released another awesome development book this time for the Atari 2600 (late last year) and then followed up only a couple weeks ago with on one for developing games for the Coleco console.
Oscar has written some pretty amazing books, well reached and containing easy to follow content on how to make games for these classic consoles or if the PC is more up your alley the challenge of making an actual game in 512 bytes.
A crash course into 8086/8088 assembler programming, in an easy way with practice at each step.
You will learn how to use the registers, move data, do arithmetic, and handle text and graphics.
You can run these programs on any PC machine and no program exceeds 512 bytes of executable code!
Examples:
- Guess the number
- Tic-Tac-Toe game
- Text graphics
- Mandelbrot set
- F-Bird game
- Invaders game
- Pillman game
- Toledo Atomchess
- bootBASIC langauge
This book contains all the elements needed to learn 6507 assembly language, how to control the graphics elements of the TIA, create music and sound, and a step by step guide to the creation of five amazing games:
- Game of ball
- Wall Breaker
- Invaders
- The Lost Kingdom
- Diamond Craze