Centre for computing history

Early in September while on holidays in London I had a couple of free days available and decided to head north to Cambridge to visit the Centre for Computing History which was having an event day.

Hidden away in an industrial estate this unassuming warehouse with a faded beige roof soon had an overflowing car park and a growing crowd all waiting for the doors to open.

Centre for computing history, Cambridge UK

Upon entering the building I was greeted by an old friend, setup and awaiting the first person to pick up the joystick for a quick game. The Commodore VIC 20 (1981) looking fantastic for a 38-year computer.

Commodore VIC 20

I’ve added some photos from the day here, but these don’t really do justice to just how awesome this place is, so if you every get the chance to visit make sure you do.

Amstrad CPC 464, Commodore Plus 4, Toshiba MSX

Japanese console kings all on display

I’ve never had the opportunity to get up close and personal with a Commodore MAX, the console/computer that resembles something between the VIC 20 and Commodore 64 in space age grey. This great example was one of two on display running Avenger.

Commodore MAX

Hidden deep in the back on the warehouse was a room configured like an office from the 1970’s. Way too many shades of brown going on but looking beyond that I found an awesome example of the Commodore PET 2001 complete with twin drives and that awful keyboard.

Commodore PET 2001

VAX by Digital Equipment Corp.

Before long the rumour of a mythical machine was in the building but not on display. Some general hints on who might have the machine and some great conversations about Atari PCs lead me to see this Commodore 65 come out from the covers. Missing a function key, badge and unfortunately no longer working.

The ultra rare Commodore 65

Finally I made my way to the gaming sections, walking past a full-size Space Invaders cabinet and a wall size Tetris game (lots of fun to play) into a room containing all the major consoles ever made.

Atari Jaguar

Like many items that I came across on the day, I’d seen them in the magazines and or course online but never in person. This wonderful example of an ATARI Jaguar (although it took a few minutes to get my hands around that huge controller). Then the ill-fated Amstrad GX4000 which looks like its design was straight out a sci fi movie.

Amstrad GX 4000 console

Atari 800

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In the beginning ‘The Dawn of the Computer Game Industry’

The 11th of October 1978 is an essential date in the history of personal computers and the gaming industry as on this day A voice boomed out “Welcome to Adventure”. The opening words of the text adventure game AdventureLand written by Scott Adams and released for the TRS-80 Model 1 personal computer and this week makes the 40th anniversary.

Adventureland

The 11th of October 1978 marks the beginning of so many things, some firsts, some not and some which might be disputed by some who have better memories or think they do. However, this day marks the beginnings of the commercial computer game industry, which from these humble beginnings is now worth over 25+ billion.

So from my understanding in the summer of 1977, a young programmer named Scott Adams started work on a micro version of a text adventure game that profoundly inspired his imagination with a week’s worth of early mornings and magical times had with Adventure on the corporate mainframe.

Scott at work on the TRS 80

Looking to write a meaningful game which employed the use of strings for his new TRS-80 computer Scott set about designing AdventureLand, a wonderfully magical place in which Dragon’s, a bear, and other critters roamed free and where you the adventurer could locate treasures, some easily and others after hours of puzzle solving.

AdventureLand contained many ways in which your time could come to an end, for example waking a sleeping Dragon (and we all know that’s not a good idea). The development of AdventureLand also had its dangers and at one point almost ended up having floppy discs containing the valuable source code baked in an oven.

OMG!!!But that I guess should have been the start of the first Adventure.  Go Kitchen…All I see here is an oven a sink a counter . Look Oven A scream is heard as the oven opens. EEEk its Mr Adams  Screaming oh no my disks Allllllllllllexis *

So what makes Adventureland so unique? First is a full working text adventure written for a tiny microcomputer, some say the first genuinely commercial game of its type to run on a 16k micro.

Adventureland map

Initially written in BASIC and later rewritten in machine language, Scott didn’t just set about writing a simple text game he set about designing an adventure language, a database and interpreter driven system which would enable him to create other adventures with ease.

Essentially, changing the database changed the adventure. This approach leads to a series of new titles over the next few years cementing Scott as the undisputed Master of Adventures.

The approach used by Scott seem to inspire others, with an article published in Byte Magazine titled Adventure II. Describing an approach to designing and building your very own adventure language (database and interpreter) which seemed to follow Scott’s system.

This article would end up being followed, or borrowed upon by Graeme Yeandle with his fantastic adventure system called The Quill which was published by Gilsoft and itself being responsible for the boom in text adventures throughout the 1980’s (especially in the UK and Austrailia).

If you have never played a Scott Adams adventure then you have missed out on something wonderful, and I’d strongly suggest that do a quick Google search and play one of the many version available, but if you’re interested in how he wrote these amazing games then follow the links below.

Adventureland (BASIC listing) p.241
Pirate Adventure (BASIC listing) p.192
Adventure International Tribute Site 

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Commodore from the inside

The long-awaited story of what was happening within the worlds largest computer retailer has finally been written. Last week I took ownership of the newest and probably the only book written about Commodore by someone who was there on the inside.

David John Pleasance has written the story of Commodore, published by Down Time Publishing and now available for all to purchase but originally backed by thousands on Kickstarter. In Stock ORDER NOW !- Commodore : The Inside Story

Many amazing stories from the frontlines

Only picked it up last night and have enjoyed the early chapters about David and his start with Commodore. I think this will be a regular read for the next week or so untilI’m finished.

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Woodwork adventure

I received a pleasant surprise in the mail today from CLOPAS. Who is CLOPAS you may ask, well it is the new company formed by Scott Adams (no not the Dilbert man) but the grandfather of Adventure Gaming on microcomputers.

Scott started Adventure International way back in the 70’s and for a period of time was the most well know and influential games developer with his company creating many firsts for the fledgeling software industry.  

Well, Scott started a new company early this year call CLOPAS and their first title is due to release any day now on STEAM (so keep an eye open).

So back to the mail…

PLAY the game!, LIVE the adventure! CREATE your story!

I received a handmade wooden CLOPAS coin which will now live alongside my other Scott Adams and Adventure International collection.

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Kickstart my past

Over the past few years, there has been a large number of retro-themed products based on the 1970’s and 1980’s, everything from books, documentaries to remakes of classic computers and consoles from that time. It’s been a reinvention of my childhood.

“Memories, fond times and lessons learned“

Starting with some wonderfully informative documentaries like Bedrooms to Billions and then it’s just as fantastic sequel ‘The Amiga Year.’ Plus there was Memoirs of a Spectrum Addict, and I’m not far away from its sequel Spectrum Addict ‘LOAD “FILM2” but for me, The Commodore Story was the one that I liked most having been a Commodore fan since the earliest days.

This week I received the latest addition, “The Commodore Story, UNCUT” extended interviews with the people partly responsible for designing, building and selling the Commodore VIC 20, C64, C128, and Amiga.

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Beyond the Borders

I was a big fan of the Atari ST range of computers released in the mid-1980’s which lasted through to the release of the Falcon in 1993 and while in Australia it was popular and gained a decent level of sales it, unfortunately, played second fiddle to the Commodore Amiga range but nonetheless the Atari ST was an awesome machine the with the release of Beyond the Boarders the sequel to Breakin’ the Borders shows that many talented programmers and hackers made these wonderful machines do some magic.

Beyond the Boarders & Breakin’ the Borders

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Classic Adventurer

Three issues in at the time of this post and I can easily say that Classic Adventurer is a magnificent publication, in fact, a quality magazine dedicated to Adventure Games hasn’t been available since the early 1980’s when Micro Adventurer was published.

I took to plunge and ordered a printed copy of issue #1 but have since only downloaded the next two in PDF format (easy to read on my iPad). The print quality is of the highest I’ve seen for a magazine, more like a top end book than a magazine and now take pride and place on my limited bookshelf.

The Classic Adventurer magazine

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The beginning of computer gaming

The beginning of the computer gaming revolution was launched back in the late 1970’s on machines that were small in memory, slow in processor speed but developers were high with spirit and imagination. Break Out is the story of how the Apple II launched the now billion dollar industry.

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What am I carrying

As you might be able to tell from my other posts I’ve been a big fan of the old school text adventure games which dominated the gaming industry back in the late 1970s and early 1980s.

Recently I stumbled across this book while reading an excellent new Adventure Game magazine called “The Classic Adventurer“. In the second issue, there was a write up on a new book called Twilight Inventory.

Twilight Inventory is a collection of reviews of forgotten text adventure games from the 1990s. Created by enthusiastic amateurs, during the last days of the 8-bit computers, these home-grown titles abandoned the flashy graphics of commercial arcade game experiences, concentrating instead on devious puzzles, descriptive text and exciting stories.

Taking inspiration from folklore, legends, films and books, these were games with tales and settings unvisited in mainstream titles both back then and now. The features contemporary reviews and additional background information, this book is designed to give the reader a flavour of the small, but vibrant and flourishing, British adventure game scene of the early 1990s.

When companies such as Zenobi Software, Compass, River, Tartan and FSF Adventures, kept a loyal community supplied with unique experiences, delivered through the postal system in a protective Jiffy bag.

For a short time, the PDF version is free for download, so I’d suggest you take a look.

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Endless Loop

The History of the BASIC programming language

Discovered this book by accident, one of those random searches on Amazon results in often finding little gems.  The History of the BASIC programming language is one of those gems.

With just a handful of commands, this language which started life designed to go hand in hand with large computers and timesharing of the 1960’s turned out to be the ultimate accessory for the soon to become booming home computer industry of the late 1970’s and early 1980’s.

If you have ever used BASIC, wondered how Microsoft built a multi-billion dollar empire off the back of this language and where it all started then this is a great little book which will shine a new light of the history and influence Kemeny and Kurtz had on the industry of computers and programming.

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