Relics from the past

During the first Covid-19 lockdown in 2020, I decided to tackle the task of scanning old paperwork and digitizing it on my PC. As I sifted through boxes of documents, I stumbled upon a treasure trove of computer printouts dating back to the early 1980s. These were from my days of learning to program on the Commodore VIC 20 and Commodore 64.

Back then, I was passionate about creating Text Adventures, and my friend Gavin and I teamed up to write a couple of them. The first adventure, “Shipwrecked,” was completed and published. However, the second one, “Space Station Lyra,” only made it to the BETA stage without any playtesting.

Fast-forward to 2024, and I revisited those scanned documents. As I sorted through them, I discovered the printouts, game maps, and other crucial materials related to “Space Station Lyra.” Digging into my old disk images (created about 15 years ago), I even found work-in-progress saves for the game, including a graphic title screen and a custom space-age font.

Using these scattered files and scans, I managed to reconstruct significant portions of the long-lost, never-published game. It’s now about 80% complete, and with some free time, I might be able to finish what we started 39 years ago. The disk image, title screen, font file, and adventure database are all neatly organised in a new D64 image file, awaiting the next steps toward completion.

Credit screen with customer space age font
Space Station Lyra title screen
Original Space Station Lyra map 1985
This entry was posted in Commodore, Programming, Software. Bookmark the permalink.

Leave a Reply

Your email address will not be published. Required fields are marked *