Adventure World

Adventure World text adventure
Adventure World text adventure

25 October 2026 In 1988 Adventure World got as far as two Quill databases, a hand-drawn map, a typed list of words, a score table and pages of puzzle notes. The rooms, the treasures and the texts were all there, and so were the puzzles, written out on lined paper. Only a handful of them ever made it into the Quill tables. The Lantern edition finishes it from those notes.

You are in a new world, where anything can happen. Somewhere in the forest stands an old temple, and its sign tells you what to do: Leave all treasures here. Bring all seven, ask for your score, and the King of Adventure appears in a cloud of smoke.

Fact Sheet

  • Title: Adventure World
  • Author: Scott Julian
  • 1988, Commodore 64 with The Quill
  • 2026, Various platforms with Lantern

Platforms

  • Commodore 64
  • Commodore 128 (40 column)
  • Plus/4
  • VIC-20 (+16k)
  • PET / CBM (16k)
  • Atari XL/XE (48k)
  • Apple //e, //c, IIgs
  • Amstrad CPC
  • ZX Spectrum 48k
  • Mattel Aquarius
  • Linux
  • Atari ST
  • Windows

Download

AdventureWorld.zipZIP · 308 KB

Built with Lantern Lantern is an adventure writing system for 8-bit computers, modelled on Gilsoft's The Quill, the program Adventure World was first written in. A game is written once as a database, and every Lantern machine reads the same file. Adventure World plays on the Commodore 64, 128, Plus/4 and PET, the VIC-20 with 24K, the Atari 8-bit and ST, the Apple II, the BBC Micro, the Amstrad CPC, the ZX Spectrum, the Mattel Aquarius and Linux.